AoeStats
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Black Forest

506888798Analyzed
3v3 RM · 17d ago on Sep 15, 2026· 39m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Celts · France
1072
+13
🇭🇰 Franks · Hong Kong SAR China
963
+18
🇷🇴 Romans · Romania
948
+19
🇹🇷 Britons · Türkiye
1020
-17
🇺🇸 Spanish · United States
1007
-17
🇦🇷 Japanese · Argentina
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
28 1,099 11:34 16:08 32:35 ⛏ Fast Castle
22 883 12:04 16:52 29:46 ⛏ Fast Castle
21 827 10:57 15:41 31:49 ⛏ Fast Castle
19 743 14:29 19:04 34:55 ⛏ Fast Castle
19 755 11:18 24:05 35:11 ⚔ M@A into Archers
9 358 12:30 21:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,065 13,336 7,415 2,250 44,066 50,875
19,045 8,190 8,510 1,550 37,295 41,830
15,125 13,002 7,055 1,020 36,202 41,322
11,880 8,710 3,800 1,665 26,055 28,825
11,210 8,435 2,665 1,070 23,380 29,543
10,845 7,196 2,910 2,290 23,241 24,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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