AoeStats
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African Clearing

510664880Analyzed
4v4 RM · 22h ago on Oct 2, 2026· 52m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1236
+28
🇹🇼 Huns · Taiwan
1230
+15
1201
+16
🇵🇪 Malians · Peru
1155
+17
🇺🇸 Berbers · United States
1208
-16
🇺🇸 Vikings · United States
1201
-16
🇺🇸 Koreans · United States
1193
-15
🇺🇸 Huns · United States
1186
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,967 15:44 23:37 — ⚔ Scout Rush
46 2,412 15:47 19:31 38:28 ⛏ Fast Castle
37 1,951 15:14 32:15 — ⚔ Archer Rush
32 1,653 13:24 18:18 49:37 ⛏ Fast Castle
31 1,628 11:17 23:36 46:16 ⚔ Archer Rush
24 1,258 15:48 19:32 — ⛏ Fast Castle
22 1,139 13:27 28:11 — ⚔ Archer Rush
20 1,024 13:27 19:47 40:27 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,565 21,982 21,055 2,325 78,927 80,212
27,105 11,795 16,470 2,755 58,125 59,893
11,975 21,210 9,475 1,550 44,210 50,710
19,325 10,434 12,020 1,295 43,074 45,407
11,665 12,427 4,910 2,125 31,127 34,251
8,050 9,986 7,975 605 26,616 29,997
10,510 7,043 1,350 4,735 23,638 25,023
8,200 9,023 3,435 1,375 22,033 23,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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