AoeStats
← 平民老百姓

Arabia

505037540Analyzed
3v3 RM · 24d ago on Sep 7, 2026· 25m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Shu · Argentina
1289
+14
🇦🇷 Wei · Argentina
1251
+16
🇦🇷 Persians · Argentina
1240
+16
🇹🇼 Romans · Taiwan
1289
-16
🇪🇸 Britons · Spain
1237
-15
🇹🇼 Burmese · Taiwan
1230
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 1,553 9:17 21:12 — ⚔ Scout Rush
38 973 9:48 23:48 — ⚔ M@A into Towers FC
38 974 9:41 — — ⚔ Skirms into Scouts
36 931 10:09 22:46 — ⚔ Archer Rush
30 784 9:29 — — ⚔ Archers into Skirms
16 409 11:38 18:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,275 4,523 1,980 0 14,778 15,961
5,185 5,382 2,895 0 13,462 14,209
5,475 4,685 990 455 11,605 12,609
4,905 5,383 975 0 11,263 12,186
3,870 1,845 300 775 6,790 7,175
3,905 2,265 150 0 6,320 7,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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