AoeStats
← 平民老百姓

Nomad

505004625Analyzed
3v3 RM · 24d ago on Sep 7, 2026· 39m 30s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1295
+15
🇦🇺 Romans · Australia
1265
+16
🇹🇼 Persians · Taiwan
1226
+17
🇹🇼 Spanish · Taiwan
1264
-16
🇳🇱 Vietnamese · Netherlands
1264
-16
🇬🇧 Persians · United Kingdom
1254
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,569 12:27 22:24 — ⚔ Archer Rush
39 1,525 14:00 18:46 34:21 ⛏ Fish Boom FC
35 1,387 13:10 17:24 36:49 ⛏ Fish Boom FC
26 1,042 13:23 20:13 37:53 ⚔ Fish Boom into M@A FC
17 666 14:14 21:04 — ⛏ Fish Boom FC
13 525 16:17 31:14 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,600 18,381 6,595 4,150 42,726 54,220
13,250 13,479 3,860 1,075 31,664 32,416
12,680 11,260 4,145 650 28,735 30,447
7,570 5,050 3,675 2,350 18,645 20,485
5,495 6,197 3,710 235 15,637 16,553
3,475 2,839 250 125 6,689 7,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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