AoeStats
← 平民老百姓

Arena

504883658Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 39m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
1400
+12
🇹🇼 Spanish · Taiwan
1245
+19
🇨🇭 Vikings · Switzerland
1238
+19
🇵🇾 Britons · Paraguay
1193
+20
🇨🇱 Cumans · Chile
1338
-19
🇺🇸 Teutons · United States
1313
-18
🇦🇷 Vietnamese · Argentina
1298
-17
🇬🇧 Slavs · United Kingdom
1265
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,669 10:49 16:22 30:26 ⚔ FC into Archers
35 1,382 11:37 15:22 31:08 ⛏ Fast Castle
34 1,362 11:07 15:05 34:56 ⛏ Fast Castle
31 1,234 8:50 21:55 35:18 ⛏ Fast Castle
27 1,061 11:03 14:50 30:08 ⛏ Fast Castle
23 916 11:04 16:33 30:33 ⛏ Fast Castle
22 861 11:17 16:56 28:10 ⛏ Fast Castle
14 556 11:17 19:23 32:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,610 13,465 14,305 1,050 62,430 68,544
23,005 14,075 15,395 865 53,340 61,068
22,310 19,015 5,775 950 48,050 55,492
13,350 16,035 12,250 2,250 43,885 48,968
21,580 9,355 6,885 1,050 38,870 48,003
14,745 13,794 7,075 2,150 37,764 48,244
12,135 8,610 7,425 1,400 29,570 31,981
14,145 9,850 2,590 1,525 28,110 35,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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