AoeStats
← 平民老百姓

Nomad

504622865Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 46m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1358
+14
🇨🇳 Berbers · China
1312
+16
🇹🇼 Spanish · Taiwan
1226
+19
🇦🇷 Dravidians · Argentina
1225
+19
🇦🇷 Mapuche · Argentina
1354
-19
🇨🇦 Lithuanians · Canada
1311
-17
🇦🇷 Persians · Argentina
1292
-17
🇪🇸 Italians · Spain
1258
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,940 13:32 16:16 34:50 ⚔ Fish Boom FC into Scouts
41 1,941 13:56 17:59 38:51 ⛏ Fish Boom FC
30 1,382 15:35 21:19 — ⛏ Fish Boom FC
27 1,254 13:34 18:23 36:46 ⛏ Fish Boom FC
26 1,209 12:34 20:13 36:47 ⚔ Fish Boom into Archers
25 1,160 12:18 17:09 34:31 ⛏ Fish Boom FC into Galleys
22 1,008 13:56 18:54 42:08 ⛏ Fish Boom FC
18 829 14:05 18:11 32:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
45,255 13,342 18,305 7,690 84,592 85,503
32,505 19,129 18,225 4,175 74,034 76,836
13,305 18,640 10,285 5,075 47,305 48,904
17,445 10,665 7,055 3,505 38,670 45,398
10,200 14,371 7,175 1,500 33,246 35,407
16,045 10,656 4,170 1,935 32,806 33,560
14,030 8,890 7,680 975 31,575 32,604
9,200 12,207 5,030 2,435 28,872 31,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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