AoeStats
← 平民老百姓

Nomad

504528575Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 36m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1306
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1302
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1295
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1372
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1240
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Player eAPM Actions Feudal Castle Imperial Opening
53 1,921 14:29 18:18 — ⛏ Fish Boom FC
41 1,494 13:15 19:23 — ⛏ Fish Boom FC
40 1,455 12:53 20:35 — ⛏ Fish Boom into Galleys FC
34 1,223 12:58 18:22 — ⛏ Fish Boom FC
24 853 12:03 20:22 35:19 ⛏ Fish Boom into Fire Galleys FC
22 786 13:35 19:24 — ⛏ Fish Boom FC
19 703 15:06 19:41 — ⛏ Fish Boom FC
18 647 14:44 21:28 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,930 9,743 4,360 2,350 27,383 29,346
11,285 10,515 3,755 1,600 27,155 29,791
10,525 11,394 1,795 500 24,214 27,014
8,345 9,913 2,085 2,470 22,813 24,673
8,965 9,134 1,170 2,075 21,344 23,374
7,225 7,710 2,815 1,705 19,455 21,098
7,040 8,156 2,960 1,045 19,201 20,630
4,920 6,180 1,990 2,155 15,245 16,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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