AoeStats
← 平民老百姓

Arena

504418262Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 62m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1217
+14
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1195
+15
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1182
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1161
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1330
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1191
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🇨🇳 Georgians · China
1135
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🇹🇼 Sicilians · Taiwan
1064
-11
Player eAPM Actions Feudal Castle Imperial Opening
71 4,475 10:48 14:42 29:54 ⛏ Fast Castle
55 3,483 12:03 15:31 28:28 ⛏ Fast Castle
44 2,740 9:38 15:26 29:19 ⛏ Fast Castle
41 2,605 10:19 16:17 36:45 ⛏ Fast Castle
36 2,277 9:06 14:24 34:48 ⛏ Fast Castle
30 1,884 10:05 13:54 34:37 ⛏ Fast Castle
29 1,817 10:32 16:12 26:00 ⛏ Fast Castle
20 1,273 10:19 14:50 53:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,110 17,560 28,125 5,400 102,195 115,057
33,480 25,120 18,595 4,900 82,095 126,876
28,735 36,303 12,845 1,980 79,863 93,123
32,035 28,915 9,755 2,230 72,935 80,853
27,735 23,610 15,940 1,530 68,815 70,788
25,765 23,435 8,420 3,700 61,320 79,959
23,735 23,181 10,770 2,380 60,066 69,740
17,750 19,660 9,220 2,625 49,255 61,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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