AoeStats
← 平民老百姓

Arena

504413529Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 52m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bengalis · Mexico
1352
+11
🇲🇽 Inca · Mexico
1251
+15
🇲🇽 Cumans · Mexico
1100
+22
🇲🇽 Goths · Mexico
1076
+23
🇨🇳 Poles · China
1259
-19
🇦🇺 Cumans · Australia
1239
-18
🇨🇳 Huns · China
1220
-17
🇹🇼 Spanish · Taiwan
1217
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,430 10:55 14:31 32:27 ⛏ Fast Castle
47 2,423 11:07 23:59 35:22 ⛏ Fast Castle
32 1,690 11:01 14:48 40:13 ⚔ FC into Scouts
32 1,663 10:03 19:59 39:09 ⛏ Fast Castle
29 1,485 10:49 30:38 47:59
28 1,470 10:22 14:35 34:21 ⛏ Fast Castle
19 977 12:32 16:39 33:31 ⛏ Fast Castle
17 893 11:02 15:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,845 18,110 15,325 1,500 72,780 74,569
21,825 21,870 18,655 1,150 63,500 85,828
35,560 13,165 12,595 1,510 62,830 64,031
33,205 14,670 11,815 1,500 61,190 78,000
20,720 17,590 13,870 4,330 56,510 59,408
31,375 13,155 3,960 1,070 49,560 56,577
17,795 18,550 6,075 1,050 43,470 48,440
8,125 5,600 2,495 1,105 17,325 20,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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