AoeStats
← 平民老百姓

MegaRandom

504404593Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 46m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1250
+15
🇹🇼 Spanish · Taiwan
1215
+16
🇹🇼 Khitans · Taiwan
1196
+17
🇨🇳 Armenians · China
1164
+18
🇲🇽 Italians · Mexico
1374
-22
🇲🇽 Tupi · Mexico
1290
-19
🇲🇽 Cumans · Mexico
1127
-13
🇲🇽 Goths · Mexico
1100
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 3,050 13:54 27:23 — ⚔ Archers into Scouts
46 2,120 15:34 20:11 — ⛏ Fast Castle
42 1,976 11:48 24:09 — ⚔ Scout Rush
34 1,573 16:32 22:38 — ⛏ Fast Castle
24 1,109 15:00 20:12 — ⚔ Drush FC into Scouts
21 964 16:05 21:03 45:18 ⛏ Fast Castle
19 901 15:28 23:56 — ⛏ Fast Castle
6 258 15:58 23:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,520 7,248 5,630 1,400 24,798 29,043
9,575 9,113 2,700 750 22,138 23,713
10,300 6,835 2,945 400 20,480 23,126
6,700 7,802 4,990 865 20,357 22,797
8,675 6,600 1,965 385 17,625 18,661
7,060 7,629 2,075 300 17,064 16,416
6,500 6,295 1,120 1,850 15,765 15,258
3,200 2,748 250 100 6,298 7,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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