AoeStats
← 平民老百姓

MegaRandom

503923457Analyzed
3v3 RM · 1mo ago on Sep 3, 2026· 70m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
1245
+17
1237
+18
🇦🇷 Tupi · Argentina
1209
+19
🇧🇷 Mongols · Brazil
1320
-21
🇵🇪 Muisca · Peru
1261
-17
🇹🇼 Spanish · Taiwan
1231
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 3,144 8:35 25:03 41:09 ⚔ Scout Rush
44 3,096 9:47 18:30 34:33 ⛏ Fast Castle
39 2,753 8:08 17:10 35:16 ⚔ Scout Rush
37 2,624 8:44 25:01 40:32 ⚔ Archer Rush
33 2,344 11:50 15:29 32:29 ⛏ Fast Castle
25 1,758 11:32 15:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,235 37,309 42,210 4,170 121,924 170,669
34,580 27,864 21,440 5,485 89,369 130,214
40,190 20,550 17,040 2,255 80,035 82,383
23,415 25,569 27,810 3,030 79,824 95,991
28,215 20,989 22,290 2,670 74,164 80,810
15,970 7,960 8,475 2,800 35,205 44,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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