AoeStats
← 平民老百姓

Coastal Forest

503433543Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 10m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1344
+12
🇹🇷 Bulgarians · Türkiye
1330
+12
🇹🇷 Goths · Türkiye
1193
+18
🇰🇬 Vietnamese · Kyrgyzstan
1117
+22
🇨🇳 Poles · China
1297
-18
🇹🇼 Lithuanians · Taiwan
1255
-16
🇹🇼 Spanish · Taiwan
1228
-15
🇹🇼 Mongols · Taiwan
1206
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 699 8:50 — — ⚔ Scout Rush
55 562 9:00 — — ⚔ Drush
53 536 10:04 — — ⛏ Fish Boom
41 411 — — —
30 306 — — —
29 296 — — —
26 259 — — —
24 244 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,900 804 0 0 2,704 2,956
1,790 855 50 0 2,695 2,467
2,100 500 0 0 2,600 3,065
1,500 695 130 0 2,325 2,424
1,400 825 0 0 2,225 3,231
1,400 580 0 0 1,980 2,570
1,350 350 0 0 1,700 2,468
1,200 225 50 0 1,475 2,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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