AoeStats
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Arena

511056792Analyzed
3v3 RM · 2h ago on Oct 3, 2026· 47m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Franks · Sweden
1062
+15
🇨🇴 Portuguese · Colombia
1060
+15
🇦🇷 Bohemians · Argentina
1009
+17
🇹🇼 Khmer · Taiwan
1084
-17
🇹🇼 Vietnamese · Taiwan
1063
-16
🇹🇼 Byzantines · Taiwan
989
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,398 10:54 13:56 27:45 ⛏ Fast Castle
33 1,572 12:00 16:09 32:14 ⛏ Fast Castle
25 1,212 10:38 16:15 32:18 ⛏ Fast Castle
25 1,185 11:39 16:55 27:46 ⛏ Fast Castle
20 967 10:51 15:34 31:49 ⛏ Fast Castle
15 704 11:11 15:28 30:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,055 17,255 11,645 1,700 70,655 79,968
23,625 16,315 13,950 2,850 56,740 72,617
21,905 17,755 13,555 2,520 55,735 60,463
22,860 20,445 5,050 2,385 50,740 61,785
19,245 14,465 9,610 900 44,220 52,436
17,545 18,665 5,275 2,040 43,525 46,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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