AoeStats
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Black Forest

511040279Analyzed
3v3 RM · 7h ago on Oct 3, 2026· 91m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1074
+10
🇹🇼 Vietnamese · Taiwan
1052
+11
🇹🇼 Byzantines · Taiwan
975
+14
🇹🇼 Berbers · Taiwan
953
-12
🇲🇽 Romans · Mexico
935
-12
🇺🇸 Franks · United States
912
-33
Player eAPM Actions Feudal Castle Imperial Opening
43 3,892 10:45 14:51 29:15 ⛏ Fast Castle
32 2,939 12:32 18:35 35:41 ⛏ Fish Boom FC
19 1,727 12:08 23:30 39:06 ⛏ Fish Boom FC
14 1,275 12:58 20:13 33:59 ⛏ Fast Castle
12 1,079 12:58 23:05 36:34 ⛏ Fast Castle
6 559 12:40 20:48 31:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,950 25,280 24,915 2,655 120,800 216,764
42,830 48,278 11,830 3,265 106,203 168,856
35,780 23,626 19,835 5,185 84,426 108,519
24,105 27,311 15,960 2,150 69,526 82,462
35,745 13,799 17,320 1,950 68,814 119,869
23,260 12,828 15,325 2,615 54,028 70,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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