AoeStats
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Arena

508607569Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 40m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Ethiopians · Netherlands
1311
+10
🇳🇿 Hindustanis · New Zealand
1182
+15
🇿🇦 Ethiopians · South Africa
1019
+21
🇺🇸 Georgians · United States
972
+24
🇹🇼 Persians · Taiwan
1174
-18
🇨🇳 Franks · China
1159
-18
🇨🇳 Tupi · China
1140
-17
🇨🇳 Spanish · China
1135
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,602 10:12 14:06 35:22 ⛏ Fast Castle
29 1,179 11:06 15:42 28:40 ⛏ Fast Castle
26 1,030 11:12 15:19 29:53 ⛏ Fast Castle
24 970 11:33 16:12 37:39 ⛏ Fast Castle
24 971 11:25 14:59 32:39 ⛏ Fast Castle
24 955 13:47 21:58 — ⛏ Fast Castle
17 683 10:59 14:47 32:03 ⛏ Fast Castle
8 334 10:37 19:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,150 19,561 10,005 1,970 49,686 57,792
21,145 11,283 9,805 1,700 43,933 50,429
18,720 11,647 7,515 1,700 39,582 51,931
16,520 13,070 6,840 1,500 37,930 40,114
15,385 10,665 6,750 2,300 35,100 40,989
19,315 10,230 4,140 1,340 35,025 39,034
9,845 6,640 3,395 1,800 21,680 27,271
4,375 4,240 1,250 650 10,515 13,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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