AoeStats
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Arabia

505852118Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 40m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇼 Maya · Kuwait
1063
+17
🇩🇪 Hindustanis · Germany
1050
+17
🇪🇸 Franks · Spain
1007
+19
🇫🇷 Italians · France
968
+20
🇹🇼 Huns · Taiwan
1145
-21
🇨🇳 Mongols · China
1144
-22
🇬🇧 Chinese · United Kingdom
1028
-16
🇭🇰 Franks · Hong Kong SAR China
970
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,249 9:21 20:44 — ⚔ Scout Rush
31 1,254 10:12 22:52 — ⚔ Scout Rush
28 1,121 10:31 19:45 35:51 ⚔ Archer Rush
27 1,077 9:41 21:09 36:18 ⚔ Scout Rush
25 1,012 11:40 17:08 — ⛏ Fast Castle
19 769 11:29 17:07 30:35 ⛏ Fast Castle
2 67 — — —
1 33 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,675 10,255 7,365 1,760 31,055 38,187
13,695 7,091 5,920 1,600 28,306 31,330
11,095 4,395 5,770 750 22,010 23,615
8,620 6,936 4,700 780 21,036 24,859
10,375 4,710 4,245 1,500 20,830 24,334
4,310 3,332 525 390 8,557 8,569
150 0 0 0 150 142
100 0 0 0 100 212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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