AoeStats
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Arena

505848312Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 45m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1297
+11
🇧🇷 Teutons · Brazil
1208
+15
🇨🇳 Bohemians · China
1167
+16
🇨🇳 Malay · China
1091
+19
🇺🇸 Huns · United States
1235
-18
🇮🇹 Franks · Italy
1170
-15
🇹🇼 Italians · Taiwan
1149
-14
🇨🇳 Italians · China
1144
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,351 10:34 13:15 27:38 ⛏ Fast Castle
38 1,731 9:56 14:12 28:55 ⛏ Fast Castle
38 1,727 11:19 13:50 26:41 ⛏ Fast Castle
34 1,583 8:58 25:19 37:23 ⚔ Towers FC
29 1,339 12:21 23:13 29:36 ◆ FC into Fast Imp
24 1,089 12:21 16:25 31:31 ⛏ Fast Castle
23 1,044 11:36 17:14 30:53 ⛏ Fast Castle
21 963 10:05 18:02 29:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,345 18,355 11,195 5,700 69,595 96,337
27,175 19,570 14,325 2,350 63,420 68,549
21,980 19,440 12,210 3,000 56,630 75,436
20,415 18,645 11,205 3,475 53,740 83,821
20,265 20,455 6,735 1,105 48,560 68,768
18,900 14,130 6,705 1,500 41,235 47,180
16,815 12,879 4,990 2,285 36,969 41,610
12,550 13,035 3,205 1,935 30,725 36,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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