AoeStats
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Arena

505813816Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 46m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1109
+16
🇨🇳 Italians · China
1108
+16
🇨🇳 Goths · China
1107
+16
🇨🇳 Huns · China
1069
+19
🇺🇸 Jurchens · United States
1132
-17
🇫🇷 Maya · France
1124
-17
🇧🇷 Poles · Brazil
1110
-17
🇺🇸 Ethiopians · United States
1090
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,724 10:46 15:00 45:47 ⛏ Fast Castle
27 1,272 9:56 14:46 31:17 ⛏ Fast Castle
26 1,208 12:30 17:12 29:29 ⛏ Fast Castle
22 1,018 11:45 15:33 36:21 ⛏ Fast Castle
21 1,002 10:35 14:39 29:06 ⛏ Fast Castle
20 937 10:53 14:57 29:08 ⛏ Fast Castle
18 841 10:50 15:53 30:14 ⛏ Fast Castle
14 658 11:12 15:46 35:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,370 12,935 22,245 2,280 68,830 73,303
29,020 19,475 15,280 2,400 66,175 72,762
32,125 17,165 12,070 950 62,310 78,326
26,230 15,120 13,455 2,250 57,055 66,467
13,975 18,488 12,315 1,065 45,843 60,188
16,930 15,610 5,600 3,825 41,965 45,568
17,180 7,870 6,465 870 32,385 35,718
10,145 12,380 5,050 1,350 28,925 29,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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