AoeStats
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Nomad

504961885Analyzed
4v4 RM · 26d ago on Sep 7, 2026· 45m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Khmer · Guatemala
1144
+13
🇨🇳 Britons · China
1093
+15
🇩🇪 Dravidians · Germany
1066
+16
🇨🇳 Mongols · China
1025
+17
🇲🇽 Japanese · Mexico
1163
-20
🇲🇽 Malay · Mexico
1046
-14
🇲🇽 Burgundians · Mexico
1045
-14
🇬🇧 Franks · United Kingdom
1020
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,195 18:47 23:01 41:15 ⚔ Fish Boom into Galleys FC into Skirms
39 1,787 16:10 23:42 37:00 ⚔ Fish Boom FC into Archers
34 1,556 14:21 18:28 44:30 ⛏ Fish Boom FC
32 1,442 12:20 26:30 44:35 ⚔ Fish Boom into Archers
32 1,446 15:14 23:51 40:32 ⛏ Fish Boom
31 1,425 15:43 21:28 38:33 ⛏ Fish Boom FC
23 1,047 17:22 22:59 40:45 ⛏ Fish Boom FC
13 581 13:19 24:46 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,805 11,322 9,905 1,700 42,732 44,710
12,120 15,170 10,565 1,600 39,455 41,622
13,995 15,395 5,920 2,470 37,780 41,809
14,920 10,335 5,610 1,630 32,495 34,794
12,395 11,300 6,325 1,050 31,070 38,802
11,090 11,390 6,315 1,680 30,475 31,361
9,405 9,040 5,560 2,250 26,255 29,485
6,895 4,615 3,230 100 14,840 15,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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