AoeStats
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Arena

504626745Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 2m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Georgians · China
1104
+14
🇨🇳 Cumans · China
1095
+14
🇨🇳 Bohemians · China
1046
+16
🇨🇦 Mongols · Canada
1044
+16
🇹🇷 Mongols · Türkiye
1105
-16
🇹🇷 Burgundians · Türkiye
1079
-16
🇳🇿 Gurjaras · New Zealand
1048
-15
🇳🇿 Tupi · New Zealand
999
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 99 — — —
38 93 — — —
32 79 — — —
31 76 — — —
30 74 — — —
28 68 — — —
19 47 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 100 0 0 350 121
250 100 0 0 350 224
100 200 0 0 300 326
200 0 0 0 200 236
50 50 0 0 100 138
50 0 0 0 50 176
0 0 0 0 0 176
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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