AoeStats
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Arena

504476824Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 53m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Gurjaras · Finland
1298
+9
🇷🇺 Italians · Russia
1129
+15
🇫🇮 Britons · Finland
1031
+19
🇫🇮 Magyars · Finland
998
+21
🇨🇳 Khmer · China
1160
-18
🇻🇳 Shu · Vietnam
1125
-16
🇨🇳 Cumans · China
1111
-16
🇨🇱 Koreans · Chile
1063
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,790 10:33 15:18 — ⛏ Fast Castle
45 2,413 11:58 15:11 49:53 ⛏ Fast Castle
33 1,745 11:03 22:16 — ⛏ Fast Castle
31 1,645 11:07 16:04 34:14 ⛏ Fast Castle
26 1,401 12:03 19:29 — ⛏ Fast Castle
21 1,116 11:34 15:26 — ⛏ Fast Castle
19 998 11:48 16:43 50:52 ⚔ FC into Archers
14 748 10:58 17:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,770 15,760 14,745 3,500 52,775 58,625
19,220 15,585 11,890 1,880 48,575 57,657
19,820 9,991 7,900 200 37,911 44,452
12,520 7,120 7,450 305 27,395 27,998
6,760 10,940 7,920 300 25,920 27,130
10,240 7,195 5,550 280 23,265 25,688
11,210 4,960 3,540 205 19,915 20,524
5,915 3,145 2,025 750 11,835 13,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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