AoeStats
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Arabia

510846656Analyzed
1v1 RM · 11h ago on Oct 2, 2026· 43m 30s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
959
+15
🇰🇿 Slavs · Kazakhstan
932
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,307 11:10 21:45 39:32 ⚔ Archers into Scouts
24 1,063 10:30 24:21 43:02 ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,445 8,130 6,580 1,400 31,555 34,813
11,775 8,739 7,600 2,075 30,189 32,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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