Arabia
509776071Analyzed1v1 RM
·
4d ago on Sep 28, 2026·
49m 55s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
PiroTrix's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 646,562 analysed 1v1 players on Arabia.
PiroTrix
D
Feudal Age
10:40
vs 9:49
btm 26%
Castle Age
23:01
vs 21:49
btm 33%
Imperial Age
—
vs 38:58
btm 0%
eAPM
13
vs 38
btm 3%
First military
15:24
vs 10:33
btm 15%
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 15:24 (Scout Cavalry) — later than 85% of analysed players on Arabia
▲
Town centers almost never idle — 10s across the first 23:01
coutts.matt12
D
Feudal Age
10:51
vs 9:49
btm 23%
Castle Age
26:32
vs 21:49
btm 8%
Imperial Age
36:30
vs 38:58
top 27%
eAPM
16
vs 38
btm 6%
First military
20:50
vs 10:33
btm 4%
▼
Slow Feudal Age at 10:51 — slower than 77% of analysed players on Arabia
▼
Slow Castle Age at 26:32 — slower than 92% of analysed players on Arabia
▲
Fast Imperial Age at 36:30 — faster than 73% of analysed players on Arabia
▼
Low eAPM (16) — busier hands win idle time back
▼
First military only at 20:50 (Spearman) — later than 96% of analysed players on Arabia
▼
Town centers idle 8:43 of the first 26:32 — keep villagers queued