AoeStats
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Black Forest

509924099Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 60m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
902
+13
🇺🇸 Lithuanians · United States
872
+16
🇧🇷 Japanese · Brazil
857
-15
🇺🇸 Khmer · United States
831
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,624 17:49 22:15 35:02 ⛏ Fast Castle
23 1,371 12:33 26:32 42:44
22 1,327 15:29 21:38 36:58 ⚔ Archer Rush
14 870 15:01 23:51 30:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,260 25,656 22,165 2,255 76,336 84,007
30,320 24,371 5,410 3,345 63,446 69,978
21,670 14,703 13,795 3,590 53,758 82,243
22,995 17,240 11,005 2,320 53,560 66,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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