AoeStats
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Pilgrims

509194114Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 15m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Italians · Switzerland
1290
+14
🇫🇷 Vikings · France
1242
+16
🇦🇷 Japanese · Argentina
1251
-15
🇦🇷 Persians · Argentina
1246
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 984 9:51 — — ⛏ Fish Boom into Galleys
34 540 11:55 — — ⛏ Fish Boom into Fire Galleys
28 441 10:04 — — ⛏ Fish Boom into Galleys FC
22 350 11:16 — — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
2,900 4,775 750 0 8,425 8,904
2,125 3,920 490 105 6,640 7,861
1,850 3,315 680 100 5,945 6,950
2,825 2,278 415 100 5,618 5,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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