AoeStats
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Arena

510756430Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 39m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1122
+10
917
+18
🇨🇳 Khmer · China
880
+20
🇨🇳 Japanese · China
837
+22
🇦🇷 Huns · Argentina
1005
-19
🇨🇳 Wu · China
995
-18
🇧🇷 Hindustanis · Brazil
950
-17
🇳🇿 Franks · New Zealand
941
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 1,995 9:37 13:46 29:11 ⛏ Fast Castle
48 1,886 10:58 15:42 31:05 ⛏ Fast Castle
34 1,347 12:36 16:31 33:48 ⛏ Fast Castle
34 1,345 12:15 16:03 31:13 ⛏ Fast Castle
28 1,096 10:08 15:52 30:06 ⛏ Fast Castle
18 722 12:31 17:13 31:47 ⚔ FC into Archers
17 685 10:37 20:40 34:30 ⚔ FC into Skirms
10 405 13:33 21:24 34:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,220 18,715 18,270 3,750 62,955 73,355
20,475 25,940 13,500 1,050 60,965 65,458
20,265 17,190 9,855 2,900 50,210 59,754
18,620 17,771 9,385 2,515 48,291 60,627
15,245 16,050 8,470 3,100 42,865 49,433
14,115 10,825 4,290 1,650 30,880 35,481
14,480 12,825 3,085 200 30,590 38,953
11,685 11,320 4,310 1,600 28,915 35,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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