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MegaRandom

510843557Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 44m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wei · France
1157
+16
🇬🇧 Japanese · United Kingdom
1153
+16
🇫🇷 Huns · France
1149
+16
🇫🇷 Franks · France
1127
+17
🇺🇸 Mongols · United States
1163
-17
🇩🇪 Huns · Germany
1156
-16
🇧🇷 Wei · Brazil
1150
-16
🇦🇺 Byzantines · Australia
1147
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,419 11:42 22:13 29:20 ⛏ Fish Boom into Fire Galleys FC into Galleys
30 1,313 12:40 22:31 34:14 ⛏ Fish Boom into Galleys FC
30 1,310 11:32 15:47 37:51 ⛏ Fast Castle
25 1,093 13:33 23:26 33:00 ⛏ Fish Boom FC
22 950 13:51 18:04 37:51 ⛏ Fish Boom FC into Fire Galleys
22 952 11:07 17:48 31:14 ⛏ Fast Castle
18 792 12:21 21:02 37:21 ⚔ Fish Boom into Towers FC
17 758 13:16 24:12 40:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,620 14,860 9,810 950 41,240 46,765
12,395 18,220 9,190 850 40,655 51,849
12,010 18,495 8,305 1,525 40,335 53,963
10,200 18,954 8,485 325 37,964 42,010
15,065 13,997 4,785 1,605 35,452 40,860
13,160 10,280 6,670 200 30,310 34,926
10,335 10,390 3,065 2,650 26,440 30,034
8,010 11,588 4,030 2,465 26,093 31,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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