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Arena

510433297Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 46m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1207
+16
🇧🇷 Saracens · Brazil
1146
+18
🇧🇷 Hindustanis · Brazil
1100
+20
🇧🇷 Poles · Brazil
1003
+24
🇦🇺 Bohemians · Australia
1197
-20
🇧🇷 Japanese · Brazil
1197
-20
🇨🇱 Cumans · Chile
1193
-20
🇲🇽 Lithuanians · Mexico
1166
-18
Player eAPM Actions Feudal Castle Imperial Opening
62 2,876 8:44 21:05 32:22 ⛏ Fast Castle
50 2,337 11:25 15:36 30:39 ⛏ Fast Castle
35 1,623 10:34 14:14 38:36 ⛏ Fast Castle
32 1,482 10:34 14:05 29:01 ⛏ Fast Castle
29 1,357 10:34 14:29 36:48 ⛏ Fast Castle
26 1,214 10:19 14:25 27:18 ⛏ Fast Castle
17 778 10:53 17:25 35:39 ⛏ Fast Castle
16 724 12:03 16:13 28:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,195 18,029 13,775 2,900 67,899 73,163
24,505 7,040 19,570 855 51,970 60,348
18,765 13,695 8,475 8,300 49,235 81,428
23,855 16,430 4,820 850 45,955 50,172
17,595 13,215 9,085 880 40,775 47,217
17,360 13,710 5,440 1,635 38,145 46,981
16,605 10,100 4,665 2,650 34,020 38,432
9,705 9,365 6,870 825 26,765 28,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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