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Black Forest

510422589Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 13m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Georgians · Argentina
1216
+18
🇧🇷 Armenians · Brazil
1181
+20
🇹🇼 Turks · Taiwan
1164
+20
🇹🇼 Persians · Taiwan
1132
+23
🇺🇸 Khmer · United States
1280
-21
🇲🇽 Japanese · Mexico
1275
-21
1264
-20
🇯🇴 Malians · Jordan
1231
-19
Player eAPM Actions Feudal Castle Imperial Opening
56 754 11:58 — — ⚔ M@A Rush
53 702 — — —
42 555 11:32 — — ⛏ Fast Castle
36 480 11:04 — — ⛏ Fast Castle
34 459 10:31 — — ⛏ Fast Castle
27 356 12:48 — —
24 326 11:08 — — ⛏ Fast Castle
13 176 10:40 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,850 860 200 30 3,940 4,030
2,450 945 250 0 3,645 4,659
2,520 860 250 0 3,630 3,720
2,225 879 195 0 3,299 3,403
2,500 579 50 55 3,184 4,066
2,200 715 200 0 3,115 4,849
2,165 580 50 0 2,795 3,397
2,250 430 0 0 2,680 3,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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