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Arena

510414807Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 39m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Hindustanis · Uruguay
1181
+15
🇧🇷 Byzantines · Brazil
1174
+15
🇧🇷 Japanese · Brazil
1165
+16
🇺🇸 Persians · United States
1152
+16
🇲🇽 Chinese · Mexico
1203
-17
🇺🇸 Romans · United States
1190
-17
🇬🇧 Persians · United Kingdom
1125
-14
🇬🇧 Portuguese · United Kingdom
1123
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,419 12:17 17:18 37:24 ⛏ Fast Castle
34 1,363 10:23 13:55 30:50 ⛏ Fast Castle
28 1,122 11:35 17:25 31:46 ⛏ Fast Castle
25 996 10:40 15:18 34:08 ⛏ Fast Castle
24 958 9:47 17:38 32:26 ⛏ Fast Castle
20 791 10:48 14:51 27:40 ⛏ Fast Castle
19 758 10:02 16:48 — ⛏ Fast Castle
17 693 10:17 15:01 26:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,665 18,875 9,630 3,000 55,170 60,485
21,440 9,405 12,970 2,250 46,065 55,213
20,290 10,075 9,270 1,740 41,375 49,182
14,860 10,990 6,055 1,600 33,505 40,769
11,855 9,565 3,850 950 26,220 33,656
8,925 8,755 4,215 2,870 24,765 26,337
11,765 4,810 4,960 890 22,425 23,423
6,800 4,470 1,370 920 13,560 15,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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