AoeStats
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Arena

510413223Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 2m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1141
+16
🇫🇷 Turks · France
1093
+18
🇧🇷 Persians · Brazil
1057
+19
🇬🇧 Bohemians · United Kingdom
1055
+19
🇧🇷 Japanese · Brazil
1185
-20
🇦🇷 Britons · Argentina
1126
-18
🇵🇪 Persians · Peru
1119
-18
🇧🇷 Hindustanis · Brazil
1082
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 116 — — —
43 90 — — —
39 81 — — —
32 66 — — —
31 64 — — —
27 56 — — —
27 57 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 100 0 0 300 193
250 0 0 0 250 300
200 0 0 0 200 247
100 100 0 0 200 135
100 100 0 0 200 87
50 100 0 0 150 85
100 0 0 0 100 135
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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