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Arena

510365164Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 37m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vietnamese · Canada
1267
+13
🇧🇷 Japanese · Brazil
1169
+18
🇩🇪 Teutons · Germany
1167
+17
🇮🇳 Magyars · India
1229
-17
🇮🇳 Burgundians · India
1228
-17
🇮🇳 Romans · India
1159
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,815 10:55 14:36 33:20 ⛏ Fast Castle
33 1,260 12:43 17:21 28:19 ⛏ Fast Castle
30 1,139 11:12 15:26 34:51 ⛏ Fast Castle
29 1,099 12:57 16:46 30:04 ⛏ Fast Castle
28 1,042 10:56 14:36 28:17 ⛏ Fast Castle
19 702 10:12 18:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,025 11,210 12,245 1,620 45,100 49,163
17,380 15,260 7,350 1,710 41,700 45,859
16,330 12,525 8,610 950 38,415 40,490
14,540 8,005 4,940 1,500 28,985 29,695
10,460 10,370 4,360 1,240 26,430 29,601
11,860 7,245 4,990 855 24,950 26,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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