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Arena

509953071Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 46m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1220
+14
🇲🇽 Malay · Mexico
1187
+16
🇧🇷 Koreans · Brazil
1163
+17
🇨🇱 Teutons · Chile
1149
+17
🇧🇪 Romans · Belgium
1201
-17
🇳🇴 Hindustanis · Norway
1178
-16
🇧🇷 Burgundians · Brazil
1172
-16
🇸🇪 Bohemians · Sweden
1153
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,600 10:28 14:12 32:55 ⛏ Fast Castle
55 2,593 11:06 15:14 30:29 ⛏ Fast Castle
35 1,631 10:15 20:00 28:44 ⚔ Archer Rush
34 1,586 10:18 30:48 —
28 1,314 11:14 16:03 27:23 ⛏ Fast Castle
25 1,188 9:07 23:29 32:02 ⚔ Towers FC
25 1,190 13:43 17:35 32:47 ⛏ Fast Castle
18 847 11:35 17:55 35:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,090 37,755 15,415 2,625 73,885 76,452
26,545 24,190 7,910 950 59,595 79,266
17,250 15,460 12,540 2,200 47,450 50,844
14,380 16,045 9,780 1,500 41,705 44,241
15,280 11,630 8,305 1,835 37,050 41,200
9,155 10,775 8,255 875 29,060 34,187
11,160 11,625 2,390 1,800 26,975 29,277
12,650 7,388 4,205 2,225 26,468 30,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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