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Arena

509876547Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 87m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
1289
+12
🇹🇷 Malay · Türkiye
1285
+12
🇫🇷 Bohemians · France
1162
+18
🇩🇪 Malians · Germany
1138
+19
🇷🇺 Mapuche · Russia
1234
-17
🇨🇴 Persians · Colombia
1215
-16
🇷🇺 Huns · Russia
1180
-14
🇧🇷 Japanese · Brazil
1177
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,941 10:35 14:26 32:01 ⛏ Fast Castle
30 2,591 11:18 15:14 33:24 ⛏ Fast Castle
28 2,441 10:20 15:43 50:23 ⛏ Fast Castle
26 2,248 9:43 18:29 38:26 ⛏ Fast Castle
25 2,205 9:25 13:59 26:34 ⛏ Fast Castle
24 2,120 12:28 16:11 20:29 ◆ FC into Fast Imp
21 1,868 9:33 16:45 41:41 ⛏ Fast Castle
18 1,598 10:51 17:40 44:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,845 66,910 46,720 4,300 165,775 200,285
70,690 40,645 31,145 3,655 146,135 152,397
76,845 22,785 35,830 6,380 141,840 157,482
52,160 53,945 29,640 4,365 140,110 165,548
67,470 46,770 12,850 5,100 132,190 161,916
61,045 39,220 10,615 1,550 112,430 115,168
20,845 21,890 22,220 14,155 79,110 141,215
28,575 23,040 9,525 2,255 63,395 64,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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