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Nomad

509869183Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 30m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
1195
+14
🇩🇪 Burmese · Germany
1167
+16
🇩🇪 Khmer · Germany
1166
+16
🇧🇷 Spanish · Brazil
1144
+16
🇨🇳 Byzantines · China
1197
-17
🇨🇳 Franks · China
1177
-16
🇨🇳 Slavs · China
1133
-15
1130
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,040 15:47 — — ⚔ Fish Boom into Drush
33 1,021 14:21 19:04 — ⛏ Fish Boom FC
31 944 13:10 19:05 — ⛏ Fish Boom FC
27 839 16:51 21:20 — ⛏ Fish Boom FC
26 793 15:16 20:06 24:42 ⛏ Fish Boom FC into Fast Imp
23 697 13:45 19:11 — ⛏ Fish Boom FC
14 424 20:34 25:38 — ⛏ Fish Boom FC
13 415 13:08 18:25 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,010 8,353 2,770 1,485 20,618 21,496
6,175 6,152 1,520 950 14,797 15,825
6,000 5,117 1,005 950 13,072 13,743
6,615 4,574 1,390 315 12,894 13,876
5,325 3,900 925 750 10,900 13,466
5,045 3,605 860 0 9,510 10,168
3,300 3,237 285 755 7,577 8,354
3,515 3,255 220 475 7,465 8,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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