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Nomad

509607316Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 60m 28s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Armenians · Peru
1198
+15
🇹🇷 Sicilians · Türkiye
1184
+16
🇧🇷 Teutons · Brazil
1139
+18
🇮🇳 Huns · India
1264
-19
🇮🇳 Wu · India
1243
-19
🇺🇸 Berbers · United States
1041
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 2,812 13:18 18:07 44:29 ⛏ Fish Boom FC
43 2,612 12:19 17:29 36:12 ⛏ Fish Boom FC
30 1,791 14:35 20:45 53:43 ⛏ Fish Boom FC
23 1,372 13:48 23:23 42:53 ⛏ Fish Boom into Galleys into Fire Galleys FC
22 1,301 14:12 20:16 41:21 ⛏ Fish Boom FC
18 1,065 16:20 25:36 — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
41,390 22,695 13,115 4,430 81,630 90,685
30,590 25,410 16,045 4,060 76,105 84,165
30,630 17,760 8,700 3,775 60,865 62,942
24,210 16,372 10,515 4,200 55,297 63,987
26,680 14,590 8,545 1,350 51,165 51,622
14,610 17,680 3,755 3,270 39,315 40,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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