AoeStats
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Nomad

510280979Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 42m 52s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1369
+13
🇨🇭 Bulgarians · Switzerland
1266
+18
🇦🇺 Koreans · Australia
1260
+18
🇨🇳 Britons · China
1228
+19
🇮🇹 Malians · Italy
1348
-19
🇬🇧 Magyars · United Kingdom
1329
-18
🇮🇳 Teutons · India
1328
-18
🇵🇰 Persians · Pakistan
1199
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,196 12:09 18:18 — ⛏ Fish Boom FC
27 1,169 15:06 19:21 28:54 ⛏ Fish Boom FC
13 536 13:27 — — ⚔ Towers into Scouts
0 6 — — —
0 9 — — —
0 6 — — —
0 5 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,640 16,990 10,320 5,050 47,000 54,206
6,335 12,780 3,615 1,015 23,745 27,349
2,490 1,739 90 725 5,044 4,931
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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