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Black Forest

509878987Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 17m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Mongols · Vietnam
1357
+13
🇨🇳 Lithuanians · China
1321
+15
🇨🇳 Jurchens · China
1315
+15
🇻🇳 Saracens · Vietnam
1275
+17
🇵🇰 Britons · Pakistan
1325
-16
🇹🇼 Turks · Taiwan
1294
-15
🇨🇭 Persians · Switzerland
1292
-15
🇭🇰 Cumans · Hong Kong SAR China
1265
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 1,027 8:11 — — ⚔ Archer Rush
51 887 13:46 — — ⛏ Fast Castle
43 751 10:40 14:51 — ⛏ Fish Boom FC
41 706 11:42 — — ⛏ Fish Boom
37 647 11:35 — —
32 549 11:04 15:22 — ⛏ Fast Castle
27 464 15:40 — —
27 465 11:38 16:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,725 2,680 955 0 7,360 7,984
3,700 2,235 350 200 6,485 6,288
3,450 2,925 0 100 6,475 7,315
3,125 2,625 250 100 6,100 6,464
3,450 1,893 200 160 5,703 6,255
2,735 1,575 250 0 4,560 6,193
1,900 1,268 0 0 3,168 4,177
1,800 1,030 50 125 3,005 4,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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