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Arena

507333036Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 33m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Hindustanis · France
1378
+16
🇬🇧 Lithuanians · United Kingdom
1351
+17
🇨🇭 Bulgarians · Switzerland
1344
+17
🇩🇪 Vietnamese · Germany
1322
+18
🇺🇸 Koreans · United States
1401
-18
🇫🇷 Huns · France
1395
-18
🇩🇪 Jurchens · Germany
1386
-18
🇺🇸 Cumans · United States
1290
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,489 9:58 15:25 — ⛏ Fast Castle
35 1,164 10:28 15:25 30:45 ⛏ Fast Castle
33 1,125 9:37 20:31 — ⛏ Fast Castle
32 1,069 10:05 14:47 30:31 ⛏ Fast Castle
30 1,007 9:57 14:00 30:19 ⛏ Fast Castle
25 842 10:55 14:30 28:20 ⛏ Fast Castle
24 807 9:32 14:07 — ⛏ Fast Castle
19 648 11:26 15:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,815 11,860 9,870 1,050 41,595 44,970
15,580 8,755 6,125 950 31,410 36,744
14,480 8,415 4,945 2,255 30,095 32,095
12,880 7,490 4,830 850 26,050 28,335
10,920 8,815 3,605 920 24,260 26,815
7,830 2,955 1,930 1,950 14,665 17,476
5,400 6,065 795 850 13,110 14,708
5,125 5,315 1,050 200 11,690 13,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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