AoeStats
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MegaRandom

507326206Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 4m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1403
+13
🇨🇴 Jurchens · Colombia
1396
+14
🇨🇳 Sicilians · China
1337
+17
🇲🇽 Japanese · Mexico
1335
+16
🇩🇪 Poles · Germany
1376
-16
🇨🇭 Bulgarians · Switzerland
1360
-16
🇹🇷 Koreans · Türkiye
1353
-15
🇬🇧 Britons · United Kingdom
1286
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 322 — — —
59 283 — — —
50 240 — — —
28 133 — — —
26 125 — — —
18 89 — — —
15 72 — — —
7 33 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,650 175 0 0 1,825 1,532
1,400 175 50 0 1,625 1,465
1,250 150 0 0 1,400 1,269
1,200 100 50 0 1,350 1,417
500 175 50 0 725 422
500 25 50 0 575 621
200 50 50 0 300 484
250 0 0 0 250 498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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