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Nomad

507321054Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 29m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1373
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Player eAPM Actions Feudal Castle Imperial Opening
49 1,450 14:21 18:34 — ⛏ Fish Boom FC
43 1,277 12:31 26:45 — ⛏ Fish Boom
39 1,163 12:59 20:24 — ⚔ Fish Boom into Drush into Towers FC
38 1,129 13:07 18:05 — ⛏ Fish Boom FC
32 957 14:56 19:11 — ⛏ Fish Boom FC
28 835 22:07 25:49 — ⛏ Fish Boom FC
26 780 13:21 23:01 — ⛏ Fish Boom into Galleys FC
25 737 14:17 18:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,510 6,295 1,155 675 15,635 15,345
4,450 5,410 1,355 2,050 13,265 13,848
5,250 4,545 1,135 2,150 13,080 14,104
4,825 5,915 975 850 12,565 14,656
5,555 5,494 1,250 200 12,499 12,190
3,890 4,768 420 1,020 10,098 10,934
3,970 1,584 370 4,000 9,924 10,364
4,625 3,437 965 750 9,777 10,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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