AoeStats
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Nomad

507250751Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 60m 1s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1416
+12
🇨🇳 Berbers · China
1414
+12
🇨🇳 Wei · China
1403
+13
🇨🇳 Vietnamese · China
1402
+13
🇹🇷 Persians · Türkiye
1352
-13
🇨🇭 Bulgarians · Switzerland
1343
-12
🇩🇪 Vietnamese · Germany
1338
-13
🇸🇪 Mapuche · Sweden
1314
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,483 13:11 17:45 33:35 ⛏ Fish Boom FC
34 2,028 15:14 19:15 34:58 ⛏ Fish Boom FC
26 1,555 13:50 18:10 46:35 ⛏ Fish Boom FC
24 1,416 15:12 18:56 — ⛏ Fish Boom FC
2 91 — — —
1 89 — — —
0 3 — — —
0 20 — — —

Resources

Player Food Wood Gold Stone Spent Collected
27,920 29,900 20,890 12,415 91,125 97,569
21,935 29,542 13,795 5,950 71,222 79,071
20,655 14,060 7,435 3,000 45,150 48,537
20,220 10,277 9,130 2,225 41,852 42,162
400 550 50 100 1,100 404
0 425 0 100 525 1,300
0 275 0 100 375 2,312
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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