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Lombardia

507249937Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 7m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1344
+15
🇨🇭 Bulgarians · Switzerland
1328
+15
🇩🇪 Magyars · Germany
1322
+16
🇸🇪 Spanish · Sweden
1297
+17
🇮🇳 Wu · India
1357
-17
🇨🇳 Persians · China
1311
-16
🇨🇳 Chinese · China
1283
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 379 — — —
45 314 — — —
37 264 — — —
17 121 — — —
5 33 — — —
2 16 — — —
1 7 — — —
1 5 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 250 0 0 1,250 1,458
750 275 0 0 1,025 1,520
600 250 0 0 850 983
600 150 0 0 750 954
200 50 0 0 250 100
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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