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Arena

507117258Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 60m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bulgarians · Switzerland
1295
+15
🇨🇳 Lithuanians · China
1295
+15
🇨🇳 Muisca · China
1293
+15
🇹🇷 Franks · Türkiye
1266
+16
🇦🇷 Saracens · Argentina
1341
-19
🇦🇷 Hindustanis · Argentina
1315
-18
🇦🇷 Spanish · Argentina
1203
-12
🇦🇷 Tupi · Argentina
1191
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,720 9:51 14:32 44:25 ⛏ Fast Castle
45 2,738 10:23 14:36 30:55 ⛏ Fast Castle
37 2,278 11:05 14:57 28:35 ⛏ Fast Castle
33 2,035 10:55 14:57 29:01 ⛏ Fast Castle
30 1,823 10:59 14:47 29:09 ⛏ Fast Castle
28 1,698 10:27 14:09 28:27 ⛏ Fast Castle
26 1,590 11:04 15:59 32:58 ⛏ Fast Castle
23 1,419 10:50 15:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,640 21,805 32,125 2,610 119,180 124,788
49,265 19,765 27,570 3,750 100,350 117,607
39,405 15,700 31,750 4,950 91,805 96,909
36,255 27,015 15,360 4,955 83,585 90,683
30,535 32,730 12,260 5,040 80,565 88,114
22,795 25,905 8,330 2,355 59,385 63,110
26,085 15,625 14,650 2,160 58,520 62,994
12,730 13,349 3,150 1,550 30,779 33,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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