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Arabia

507061366Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 30m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Huns · India
1352
+13
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1332
+14
🇭🇺 Mapuche · Hungary
1286
+16
1277
+17
1304
-16
🇹🇷 Cumans · Türkiye
1299
-15
🇨🇭 Bulgarians · Switzerland
1292
-15
🇨🇳 Britons · China
1274
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 1,598 9:20 — — ⚔ Scout Rush
49 1,497 10:04 23:12 — ⚔ Archer Rush
47 1,446 9:22 — — ⚔ Scout Rush
44 1,362 9:16 21:39 — ⚔ M@A into Archers
36 1,102 11:10 16:46 — ⛏ Fast Castle
32 989 10:16 22:15 — ⛏ Fast Castle
31 952 10:07 24:02 — ⚔ Drush into Scouts
21 653 10:35 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,735 7,292 3,020 750 21,797 22,985
5,700 9,187 5,055 0 19,942 20,677
7,100 6,934 1,800 200 16,034 19,042
10,035 5,093 350 0 15,478 18,435
6,295 5,256 3,120 200 14,871 16,544
3,885 3,508 1,855 130 9,378 10,568
5,110 3,746 50 0 8,906 9,680
4,230 3,319 370 125 8,044 9,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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