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Arena

507017203Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 17m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wei · Argentina
1503
+9
🇮🇳 Turks · India
1450
+11
🇨🇳 Vikings · China
1426
+12
🇨🇳 Celts · China
1378
+14
🇲🇽 Malay · Mexico
1388
-13
🇭🇰 Spanish · Hong Kong SAR China
1335
-11
🇨🇿 Bohemians · Czechia
1317
-11
🇨🇭 Bulgarians · Switzerland
1314
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 837 10:51 14:46 — ⛏ Fast Castle
37 634 10:25 14:19 — ⛏ Fast Castle
32 537 10:10 16:03 — ⛏ Fast Castle
28 484 10:12 14:53 — ⛏ Fast Castle
22 380 9:50 17:00 — ⛏ Fast Castle
21 353 10:57 14:35 — ⛏ Fast Castle
21 360 11:15 15:17 — ⛏ Fast Castle
20 348 10:22 14:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,175 2,655 250 200 7,280 6,980
4,175 1,537 525 650 6,887 6,926
3,100 2,920 250 200 6,470 6,513
3,925 1,340 250 650 6,165 6,289
3,445 1,410 410 650 5,915 5,890
3,275 1,725 200 650 5,850 6,631
2,850 1,060 250 700 4,860 5,622
2,825 1,641 250 0 4,716 6,922
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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