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Socotra

507015893Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 45m 39s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
55 2,494 9:27 21:29 35:46 ⚔ Archer Rush
43 1,959 11:02 21:01 41:15 ⛏ Fast Castle
41 1,869 11:17 20:42 37:41 ⚔ M@A Rush
22 1,018 9:04 25:17 — ⚔ Scout Rush
19 883 16:50 — —
9 421 — — —
6 279 — — —
6 286 — — —

Resources

Player Food Wood Gold Stone Spent Collected
22,870 19,090 13,870 2,630 58,460 59,781
15,740 19,749 12,015 1,550 49,054 50,494
19,745 14,992 9,365 2,065 46,167 49,384
5,585 3,583 560 155 9,883 12,871
3,105 2,430 50 0 5,585 17,331
1,400 2,280 0 600 4,280 5,285
650 125 0 0 775 858
550 100 50 0 700 860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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