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MegaRandom

506915042Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 43m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Magyars · Switzerland
1346
+13
🇨🇳 Georgians · China
1342
+13
🇦🇷 Turks · Argentina
1297
+15
🇨🇦 Portuguese · Canada
1278
+15
🇦🇷 Jurchens · Argentina
1317
-16
🇦🇷 Mongols · Argentina
1295
-15
🇦🇷 Italians · Argentina
1279
-14
🇦🇷 Maya · Argentina
1191
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 1,814 10:23 15:09 33:29 ⛏ Fast Castle
36 1,562 10:29 15:45 35:34 ⛏ Fast Castle
35 1,495 14:36 19:11 23:43 ◆ FC into Fast Imp
31 1,348 8:48 15:50 33:23 ⛏ Fast Castle
28 1,194 9:59 14:53 34:02 ⛏ Fast Castle
27 1,149 11:46 15:20 30:09 ⛏ Fast Castle
26 1,112 10:24 20:27 37:20 ⚔ Scout Rush
19 802 12:02 18:58 38:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,615 15,211 11,540 1,000 57,366 67,113
15,775 16,747 13,390 1,700 47,612 54,804
14,380 15,986 10,200 1,600 42,166 46,738
17,685 11,106 10,930 2,370 42,091 47,789
16,595 13,540 5,735 1,000 36,870 44,986
9,450 10,747 9,970 4,100 34,267 39,609
13,195 8,863 8,070 300 30,428 37,107
10,760 9,243 4,600 1,600 26,203 32,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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