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Arena

506877298Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 49m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1524
+10
🇲🇽 Persians · Mexico
1498
+11
🇨🇭 Bulgarians · Switzerland
1348
+17
🇺🇸 Japanese · United States
1344
+17
🇧🇷 Mongols · Brazil
1412
-15
🇦🇷 Britons · Argentina
1396
-14
🇪🇸 Chinese · Spain
1372
-13
🇺🇸 Byzantines · United States
1351
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 2,902 10:57 16:04 37:19 ⛏ Fast Castle
48 2,364 10:05 14:16 34:57 ⛏ Fast Castle
36 1,794 11:24 15:01 35:34 ⛏ Fast Castle
35 1,742 10:50 14:44 31:21 ⛏ Fast Castle
35 1,708 10:09 14:38 — ⛏ Fast Castle
32 1,589 10:38 14:24 28:26 ⛏ Fast Castle
22 1,066 10:25 14:13 46:18 ⛏ Fast Castle
21 1,020 11:00 17:21 31:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,540 24,717 13,835 6,445 64,537 78,687
22,590 20,285 17,570 2,620 63,065 67,848
32,360 15,215 11,865 3,350 62,790 79,413
21,255 19,930 7,940 2,140 51,265 53,984
19,605 13,545 12,745 1,530 47,425 56,618
15,010 17,963 1,570 1,750 36,293 43,051
11,370 11,900 5,840 2,280 31,390 40,338
10,125 4,135 3,220 3,950 21,430 26,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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