AoeStats
← Reis

Highland

506839276Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 45m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Maya · Taiwan
1348
+13
🇵🇱 Ethiopians · Poland
1346
+13
🇨🇭 Bulgarians · Switzerland
1329
+14
🇨🇦 Mongols · Canada
1284
+16
🇨🇳 Mongols · China
1359
-18
🇻🇳 Mapuche · Vietnam
1294
-14
🇻🇳 Ethiopians · Vietnam
1259
-13
🇹🇼 Tupi · Taiwan
1209
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 2,640 12:31 20:40 — ⛏ Fish Boom into Fire Galleys FC
53 2,409 9:11 22:43 35:06 ⚔ Fire Galleys into Archers
47 2,137 10:52 16:01 43:59 ⛏ Fast Castle
45 2,059 12:31 17:29 42:41 ⛏ Fish Boom FC
44 1,991 10:29 21:54 31:28 ⚔ Fish Boom into Archers
36 1,648 10:26 14:36 29:08 ⛏ Fast Castle
35 1,594 10:17 24:16 41:55 ⚔ Archer Rush
34 1,534 10:30 17:56 32:49 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
14,925 40,709 24,300 3,505 83,439 90,882
29,120 14,285 7,795 2,180 53,380 69,591
18,905 20,339 9,705 1,820 50,769 56,575
19,870 11,236 7,540 2,800 41,446 45,793
9,850 11,865 7,320 2,600 31,635 37,095
13,805 13,520 3,180 1,050 31,555 35,118
14,485 8,100 4,450 2,400 29,435 32,485
5,750 7,322 2,965 1,815 17,852 18,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.